a backwards (?) metric for a social app
MyFeed is a social app. Join with your phone number, make groups, invite people to events, a lot of the usual social stuff.
The big difference is one of the success metrics they’re tracking. MyFeed has a goal of five minutes a day of user engagement.
That’s five minutes maximum.
If a user spends more than five minutes a day in the app, they will treat that as a problem and make a point of fixing it. (Prosocial Design, so hot right now.)
Diana Cionoiu
explained why. The business model isn’t based on delivering ads, where
the longer someone stays in the app, the more ads they get. (Big
Tech Wants You Confused.) Somehow Facebook’s
ideal user went from Harvard undergraduate
to people who spend
a lot of time getting
scammed or regretting
their gambling habit
. How did personal social
software not happen, and we got surveillance-ware instead?
The business model for MyFeed is different. Diana told me it’s going to
be a marketplace, starting with performances, festivals, and other
events. So they’ll make more money when the users are doing less
doomscrolling and more going
out. Fewer minutes of use is the goal, but they still need a path to
get there.
The answer, it looks like, is to put lightweight task tracking
into the app. That way people can be comfortable with getting fewer
notifications and checking less often, because the system can tell who
to notify when. Machines are good at handling tasks and calendars, and
it looks like what they’re going for is just enough calendar and to-do
features to save time for normal social activities. Not so much
groupware stuff that the app looks too much like business software or a
learning management system or something, though.
I have MyFeed now (and filed a bug report) so let me know if you want to try it out and meet up in person. If you have my phone number you should be able to connect with me on there. I don’t know if it’s going to become a daily routine tool for me, but the five minute thing sounds pretty sweet.
Bonus links
The
Werewolf game: an interview with Google’s former news chief Richard
Gingras by Natalia Antelava. Google executives, led by Richard
Gingras, the company’s Global Vice President for News, acted as game
masters. They decided who could speak, who had to stay silent, who
lived, and who died. The editors participated enthusiastically. Some had
flown in on Google’s dime. Many had received grants from the Google News
Initiative, the company’s billion-dollar program to support journalism
innovation. All of them depended on Google’s algorithms to surface their
journalism to readers. I played one round, but felt so uncomfortable I
decided to watch from the edge of the room, struck by how the whole
scene looked like performance art: a dramatization of the actual
relationship playing out in the real world beyond this ballroom.
Publishers were going broke trying to survive in an ecosystem Google had
architected. Google decided what lived and what died in its search
rankings, in ad auctions, in the fundamental infrastructure of digital
publishing. The parallels seemed too obvious to miss.
Gmail can read your emails and attachments to train its AI, unless you opt out by Pieter Arntz. (These also make Google Drive more responsive and less janky-feeling for me.)